	diag_log Format["(%1)[%2]: %3",diag_tickTime,"isladuala.common.sqf","Starting Isla Duala map common config"];
	private ["_ling_boxes","_ling_civ","_ling_lift"];

#include "chernarus.common.sqf"

	// position of the player ammobox at base (created only on the players computer, refilled every 20 minutes)
	d_player_ammobox_pos =[[[7075.74,2390.48,0],-30]];
	// Position of the second ammobox in case we ask both boxes
	d_second_ammobox_pos =[[[7085.13,2376.37,0],-30]];

	d_backpacks_stack = [[[7082.69,2380.07,0],-30]];

	// this vehicle will be created if you use the "Create XXX" at a mobile respawn (old "Create Motorcycle") or at a jump flag
	// d_create_bike = switch (d_own_side) do {
		// case "WEST": {["MMT_USMC","M1030"]};
		// case "EAST": {["MMT_Civ","TT650_Civ"]};
		// case "GUER": {["M1030"]};
	// };

	// d_current_truck_cargo_array = [];
	// d_check_ammo_load_vecs
	// the only vehicles that can load an ammo box are the transport choppers and MHQs__
	// d_check_ammo_load_vecs = switch (d_own_side) do {
		// case "WEST": {["LAV25_HQ","LAV25","MH60S","UH1Y"]};
		// case "EAST": {["BTR90","BTR90_HQ","Mi17_Ins","Mi17_rockets_RU"]};
		// case "GUER": {["V3S_Gue","Mi17_Ins"]};
	// };
	
	// chopper varname, type (0 = lift chopper, 1 = wreck lift chopper, 2 = normal chopper), marker name, unique number (same as in init.sqf), marker type, marker color, marker text, chopper string name
	d_choppers = [
		["HR1",2,"chopper1",301,"n_air","ColorWhite","AH64D","AH-64D"], ["HR2",2,"chopper2",302,"n_air","ColorWhite","AH1Z","AH-1Z"],
		["HR3",0,"chopper3",303,"n_air","ColorWhite","Lift One","Lift One"], ["HR4",0,"chopper4",304,"n_air","ColorWhite","Lift Two","Lift Two"],
		["HR5",2,"chopper5",305,"n_air","ColorWhite","MH6","MH6"], ["HR6",2,"chopper6",306,"n_air","ColorWhite","AH6","AH6"],
		["HR7",0,"chopper7",307,"n_air","ColorWhite","MH6","MH6"], ["HR8",0,"chopper8",308,"n_air","ColorWhite","AH6","AH6"],
		["HR9",2,"chopper9",309,"n_air","ColorWhite","Medevac","Medevac"], ["HR10",2,"chopper10",310,"n_air","ColorWhite","MI-24D","MI-24D"],
		["AP1",2,"airplane1",401,"n_plane","ColorWhite","A-10","A-10"], ["AP2",2,"airplane2",402,"n_plane","ColorWhite","A-10","A-10"],
		["AP3",2,"airplane3",403,"n_plane","ColorWhite","C-130","C-130J"]
	];

	// vehicle varname, unique number (same as in init.sqf), marker name, marker type, marker color, marker text, vehicle string name
	d_p_vecs = [
		["MRR1",0,"mobilerespawn1","HQ","ColorYellow","MHQ One","MHQ One"],["MRR2",1,"mobilerespawn2","HQ","ColorYellow","MHQ Two","MHQ Two"],
		["MEDVEC",10,"medvec","n_med","ColorGreen","Med","M"],
		["TR1",20,"truck1","n_maint","ColorGreen","","R1"], ["TR2",21,"truck2","n_support","ColorGreen","","F1"],
		["TR3",22,"truck3","n_support","ColorGreen","","A1"],
		["TR4",30,"truck4","n_service","ColorGreen","","E1"],
		["TR5",40,"truck5","n_support","ColorGreen","","T1"], ["TR6",41,"truck6","n_support","ColorGreen","","T2"],
		["AR1",42,"armor1","n_motor_inf","ColorBlue","Armor","Armor"], ["AR2",43,"armor2","n_motor_inf","ColorBlue","Armor","Armor"], 
		["AR3",44,"armor3","n_motor_inf","ColorBlue","Armor","Armor"], ["AR4",45,"armor4","n_motor_inf","ColorBlue","Armor","Armor"],
		["CR1",46,"car1","n_motor_inf","ColorOrange","","Vehicle"], ["CR2",47,"car2","n_motor_inf","ColorOrange","","Vehicle"],
		["CR3",48,"car3","n_motor_inf","ColorOrange","","Vehicle"], ["CR4",49,"car4","n_motor_inf","ColorOrange","","Vehicle"],
		["CR5",50,"car5","n_motor_inf","ColorOrange","","Vehicle"], ["CR6",51,"car6","n_motor_inf","ColorOrange","","Vehicle"],
		["MR1",52,"moto1","n_inf","ColorOrange","","M1"], ["MR2",53,"moto2","n_inf","ColorOrange","","M2"],
		["MR3",54,"moto3","n_inf","ColorOrange","","M3"], ["MR4",55,"moto4","n_inf","ColorOrange","","M4"],
		["ST1",56,"mortar1","n_mortar","ColorOrange","","S1"],["ST2",57,"mortar2","n_mortar","ColorOrange","","S2"],
		["ST3",58,"cannon1","n_art","ColorOrange","Arty One","S3"],["ST4",59,"cannon2","n_art","ColorOrange","Arty Two","S4"],
		["BT1",60,"boat1","n_inf","ColorBlue","Boat","B1"],["BT2",61,"boat2","n_inf","ColorBlue","Boat","B2"],
		["BT3",62,"boat3","n_inf","ColorBlue","Boat","B3"],["BT4",63,"boat4","n_inf","ColorBlue","Boat","B4"]
	];

	// Vehicles which can be lifted by the Dom lift script and by the Arty And Log
	// if (isnil "d_helilift1_types") then { d_helilift1_types = []; };
	// _ling_lift = switch (d_own_side) do {
		// case "WEST": {[]};
		// case "EAST": {[]};
		// case "GUER": {[]};
	// };
	// if (count _ling_lift > 0) then {d_helilift1_types = [d_helilift1_types, _ling_lift] call XfarrayPushStack};

	d_crew_E = ["TK_GUE_Soldier_2_EP1","TK_GUE_Soldier_3_EP1","TK_GUE_Soldier_4_EP1","TK_GUE_Soldier_5_EP1"];
	// d_crew_W = ["USMC_Soldier_Crew"];
	// d_crew_G = ["GUE_Soldier_CO"];
	// d_crew_C = ["Worker1"];
	
	d_cargo_crew_override_E = ["TK_GUE_Soldier_AT_EP1","TK_GUE_Soldier_2_EP1","TK_GUE_Soldier_3_EP1","TK_GUE_Soldier_4_EP1","TK_GUE_Soldier_5_EP1","TK_GUE_Soldier_AAT_EP1","TK_GUE_Soldier_AA_EP1","TK_GUE_Soldier_AR_EP1","TK_GUE_Soldier_AT_EP1"];

/// @CONFIGARRAY
/// @NAME IslandSectors
/// @DESC Contains all possible sectors on the island where enemy/missions can spawn
/// @PACKAGE ChernarusMap
/// @COLUMN Type Scalar The type of sector. 0 = Mission zones, 1 = Random Spawn
/// @COLUMN Shape Shape The shape of the sector presented in a ShapeArray
/// @COLUMN DisplayName String The name which can be displayed inside the mission messages and so on
/// @COLUMN UniqueName String The name used to create Triggers, Variables, Markers and so on. Cannot contain whitespaces!
/// @COLUMN Width Scalar The width of the sector
/// @COLUMN Height Scalar The height of the sector
/// @COLUMN Angle Scalar The angle of the sector zone
/// @COLUMN Rectangle Boolean Whether it is a rectangle (True) or a Circle
/// @REMARK Map Specific! Check the right package!
/// @EXAMPLE 
d_map_sectors = [
	[0,[[[2265.7,6943.49,0],4000,5000,0,true]],"Pinley Island","PinleyIsland"],
	[0,[[[5185.46,2294.08,0],10000,4600,0,true]],"Afrenian Republic","AfrenianRepublic"],
	[0,[[[6744.86,6929.78,0],6000,5000,0,true]],"Molatia Republic","MolatiaRepublic"]
];


/// @CONFIGARRAY
/// @NAME MapLocations
/// @DESC Contains all possible MapLocation on the map, those are of course map specific.
/// @PACKAGE ChernarusMap
/// @COLUMN Position Position Where the element is located
/// @COLUMN DisplayName String The name which can be displayed inside the mission messages and so on
/// @COLUMN UniqueName String The name used to create Triggers, Variables, Markers and so on. Cannot contain whitespaces!
/// @COLUMN Size Scalar The size of the zone @DEFAULT = 200
/// @COLUMN Type Scalar The type of the zone. Can be any of the following: <ul><li>0= Town</li><li>1= Village</li><li>2= Lonely Building</li><li>3= Special Site (radio tower, casltes, etc) This will disable civilian spawn</li><li>4= Military Site (camp, airbase, etc) This will disable civilian spawn</li><li>5= Industrial Site. Enables more trucks spawn</li><li>6= Grassland (out of towns and mostly tree free)</li><li>7= Forest (inside a forest without much buildings)</li><li>8= Beach (on a coast without much buildings)</li><li>9=Island Town (only reachable by sea)</li><li>10=Mountains / Big hills</li><li>10=Airports/Heliports</li></ul>
/// @COLUMN MissionSector Scalar The map is divided in several MapSections (for the mission framework). This is the index the location belongs to.
/// @COLUMN CivilDensity Scalar A value between 0 and 1 indicating the density of civilian to spawn in regards to this location type maximum value.
/// @COLUMN RoadBlock Boolean Indicates whether the roads at the edge of the zone circle can be blocked by RandomRoadBlocks
/// @COLUMN AEGSection Array And array giving the section and index in this section the zone belongs to in the AEG scripts.
/// @REMARK Map Specific! Check the right package!
/// @EXAMPLE 
//         0= Town
//         1= Village
//         2= Lonely Building
//         3= Special Site (radio tower, casltes, etc) This will disable civilian spawn
//         4= Military Site (camp, airbase, etc) This will disable civilian spawn
//         5= Industrial Site. Enables more trucks spawn
//         6= Grassland (out of towns and mostly tree free)
//         7= Forest (inside a forest without much buildings)
//         8= Beach (on a coast without much buildings)
//         9= Island Town (only reachable by sea)
//         10= Mountain
//         11= Airport site
d_map_locations = [
	[[1714.36,1426.24,0],"Camara","Camara",350,0,1,1,True,[0,0]],
	[[2574.85,1820.92,0],"Caina Wind","CainaWind",200,0,1,1,True,[0,0]],
	[[3519.46,2558.41,0],"Kinsella","Kinsella",350,0,1,1,True,[0,0]],
	[[3207.77,3846.32,0],"Djolan","Djolan",250,0,1,1,True,[0,0]],
	[[1335.47,4309.46,0],"Simbala","Simbala",230,0,1,1,True,[0,0]],
	[[2053.01,5872.49,0],"Kwako","Kwako",280,0,0,1,True,[0,0]],
	[[4400.22,6679.31,0],"Bolabongo","Bolabongo",370,0,2,1,True,[0,0]],
	[[4575.72,8188.05,0],"Engor","Engor",300,0,2,1,True,[0,0]],
	[[8203.48,5585.42,0],"Canto","Canto",300,0,2,1,True,[0,0]],
	[[8519.25,3281.4,0],"Kirabo","Kirabo",250,0,1,1,True,[0,0]],
	[[5318.38,3412.2,0],"Numbo","Numbo",250,0,1,1,True,[0,0]],
	[[6341.92,2337.02,0],"Larenga","Larenga",180,0,1,1,True,[0,0]],
	[[5050.54,5145.75,0],"Nubak","Nubak",270,0,2,1,True,[0,0]],
	[[2944.45,6997.88,0],"Swonto","Swonto",250,0,0,1,True,[0,0]],
	[[1245.03,8708.75,0],"Pinley","Pinley",350,0,0,1,True,[0,0]],
	[[6128.02,1251.41,0],"Kingala","Kingala",200,0,1,1,True,[0,0]],
	[[1430.71,7671.38,0],"Porto Hazena","PortoHazena",200,0,0,1,True,[0,0]],
	[[536.039,7119.1,0],"Minesini","Minesini",180,1,0,1,True,[0,0]],
	[[1296.31,6572.96,0],"Forteza","Forteza",150,1,0,1,True,[0,0]],
	[[2211.89,6843.89,0],"Caspal","Caspal",120,1,0,1,True,[0,0]],
	[[4071.65,7793.36,0],"Molisana","Molisana",100,1,0,1,True,[0,0]],
	[[2150.54,3745.04,0],"De Boor","DeBoor",100,1,1,1,True,[0,0]],
	[[1750.61,2070.5,0],"Lina","Lina",100,1,1,1,True,[0,0]],
	[[3377.53,1490.55,0],"Fishala","Fishala",100,1,1,1,True,[0,0]],
	[[4212.03,1526.1,0],"Orellan","Orellan",150,1,1,1,True,[0,0]],
	[[7984.82,1703.37,0],"Kimbaka","Kimbaka",180,1,1,1,True,[0,0]],
	[[7515.64,3123.81,0],"Ursana","Ursana",150,1,1,1,True,[0,0]],
	[[5964.53,3331.14,0],"Mawimbela","Mawimbela",150,1,1,1,True,[0,0]],
	[[6702.59,4184.81,0],"Cova","Cova",100,1,1,1,True,[0,0]],
	[[8464.09,7149.43,0],"Zeelor","Zeelor",100,1,2,1,True,[0,0]],
	[[7100.22,8573.22,0],"Xibo","Xibo",170,1,2,1,True,[0,0]],
	[[6838.65,7587.78,0],"Maluri","Maluri",120,1,2,1,True,[0,0]],
	[[6018.11,7576.85,0],"Pumado Village","PumadoVillage",220,1,2,1,True,[0,0]],
	[[5807.77,8153.88,0],"Casinda","Casinda",100,1,2,1,True,[0,0]],
	[[8699.51,6516.17,0],"Ouagadougou","Ouagadougou",200,1,2,1,True,[0,0]],
	[[1484.27,8077.86,0],"Ashlake Village","AshlakeVillage",100,1,0,1,True,[0,0]],
	[[8821.17,5496.61,0],"Bledogo","Bledogo",100,1,2,1,True,[0,0]],
	[[3006.93,3434.8,0],"Zemanovo Village","ZemanovoVillage",100,1,1,1,True,[0,0]],
	[[1379.3,7088.96,0],"Saria Township","SariaTownship",80,2,0,1,True,[0,0]],
	[[1441.34,4964.5,0],"Spookdorp","Spookdorp",60,2,0,1,True,[0,0]],
	[[2274.18,756.307,0],"Offices","Offices",80,2,1,1,True,[0,0]],
	[[2632.72,912.508,0],"Villa","Villa",50,2,1,1,True,[0,0]],
	[[6755.79,3303.1,0],"Border Farm","BorderFarm",50,2,1,1,True,[0,0]],
	[[5417.47,1499.92,0],"Jordin","Jordin",50,2,1,1,True,[0,0]],
	[[5463.6,2569.6,0],"Refugee Camp","RefugeeCamp",100,2,1,1,True,[0,0]],
	[[3481.71,5275.21,0],"Gerenuk Villa","GerenukVilla",50,2,0,1,True,[0,0]],
	[[3868.87,6054.52,0],"Lonely Houses","LonelyHouses",70,2,0,1,True,[0,0]],
	[[8454.62,7903.44,0],"Dasha","Dasha",70,2,2,1,True,[0,0]],
	[[5126.49,8038.18,0],"Engor Woods","EngorWoods",70,2,2,1,True,[0,0]],
	[[1087.94,7590.67,0],"Lonely Hangar","LonelyHangar",80,2,0,1,True,[0,0]],
	[[906.464,8459.86,0],"Pinley Camp","PinleyCamp",80,4,0,1,True,[0,0]],
	[[866.883,9074.93,0],"Pinley Base","PinleyBase",100,4,0,1,True,[0,0]],
	[[491.662,7370.47,0],"President Palace","PresidentPalace",80,4,0,1,True,[0,0]],
	[[4272.78,6823.12,0],"Bolabongo Camp","BolabongoCamp",80,4,2,1,True,[0,0]],
	[[5233.34,7890.38,0],"Engor Outpost","EngorOutpost",50,4,2,1,True,[0,0]],
	[[6828.83,7079.51,0],"Maluri Camp","MaluriCamp",70,4,2,1,True,[0,0]],
	[[5542.8,6101.12,0],"Airport Base","AirportBase",80,4,2,1,True,[0,0]],
	[[1427.62,1371.32,0],"Camara Base","CamaraBase",100,4,1,1,True,[0,0]],
	[[1868.01,2369.46,0],"Maxsec Prison","MaxsecPrison",80,4,1,1,True,[0,0]],
	[[4570.07,2690.21,0],"Kinsella Road Camp","KinsellaRoadCamp",70,4,1,1,True,[0,0]],
	[[3128.63,2499.18,0],"Kinsella Base","KinsellaBase",80,4,1,1,True,[0,0]],
	[[3544.24,3071.25,0],"Camp Noobia","CampNoobia",220,4,1,1,True,[0,0]],
	[[4175.48,3207.7,0],"Tactic Fields","TacticFields",80,4,1,1,True,[0,0]],
	[[2579.18,3548.54,0],"De Boor Camp","DeBoorCamp",80,4,1,1,True,[0,0]],
	[[6220.59,3134.2,0],"Mawimbela Camp","MawimbelaCamp",60,4,1,1,True,[0,0]],
	[[7436.83,1600.94,0],"Kimbaka Camp","KimbakaCamp",60,4,1,1,True,[0,0]],
	[[5164.61,4464.53,0],"Nubak Border Check","NubakBorderCheck",80,4,1,1,True,[0,0]],
	[[7236.75,8157.08,0],"Xibo Outpost","XiboOutpost",50,4,2,1,True,[0,0]],
	[[6004.41,5546.78,0],"Nubak Camp","NubakCamp",80,4,2,1,True,[0,0]],
	[[7235.5,3573.66,0],"Ursana Outpost","UrsanaOutpost",50,4,1,1,True,[0,0]],
	[[7314.84,4097.59,0],"Cova Border","CovaBorder",60,4,1,1,True,[0,0]],
	[[6113.27,3813.84,0],"Mawimbela Border Check","MawimbelaBorderCheck",80,4,1,1,True,[0,0]],
	[[1504.6,5318.15,0],"Spookdorp Camp","SpookdorpCamp",50,4,0,1,True,[0,0]],
	[[1147.12,6425.79,0],"Forteza Camp","FortezaCamp",80,4,0,1,True,[0,0]],
	[[2587.41,5807.1,0],"Kwako Camp","KwakoCamp",50,4,0,1,True,[0,0]],
	[[5576.04,7646.56,0],"Pumado Camp","PumadoCamp",80,4,2,1,True,[0,0]],
	[[6478.97,4917.73,0],"Heliport","Heliport",50,4,2,1,True,[0,0]],
	[[5852.99,4763.45,0],"Obmeya Prison","ObmeyaPrison",80,4,2,1,True,[0,0]],
	[[5422.14,4837.01,0],"Obmeya Camp","ObmeyaCamp",60,4,2,1,True,[0,0]],
	[[8587.57,1159.5,0],"StTrisha Camp","StTrishaCamp",80,4,1,1,True,[0,0]],
	[[6505.34,2417.28,0],"Larenga Camp","LarengaCamp",50,4,1,1,True,[0,0]],
	[[8612.16,8781.46,0],"Mangomak Camp","MangomakCamp",130,4,2,1,True,[0,0]],
	[[848.506,7989.37,0],"Pinley Oil Field","PinleyOilField",140,5,0,1,True,[0,0]],
	[[707.575,7345.43,0],"Minesini Harbor","MinesiniHarbor",100,5,0,1,True,[0,0]],
	[[2104.28,6212.16,0],"Kwako Lumbermill","KwakoLumbermill",80,5,0,1,True,[0,0]],
	[[3652.47,6350.39,0],"Bolabongo Factory","BolabongoFactory",60,5,0,1,True,[0,0]],
	[[3852,7345.29,0],"Molisana Factory","MolisanaFactory",80,5,0,1,True,[0,0]],
	[[7503.86,6949.51,0],"Lumbermill","LumberMill",80,5,2,1,True,[0,0]],
	[[3499.97,5689.79,0],"Kwako Factory","KwakoFactory",60,5,0,1,True,[0,0]],
	[[1565.06,4052.52,0],"Simbala Factory","SimbalaFactory",60,5,1,1,True,[0,0]],
	[[1389.26,660.569,0],"Ramons Plantation","RamonsPlantation",180,5,1,1,True,[0,0]],
	[[1453.73,1534.78,0],"Camara Harbor","CamaraHarbor",140,5,1,1,True,[0,0]],
	[[8546.79,9241.5,0],"Mangomak Factory","MangomakFactory",60,5,2,1,True,[0,0]],
	[[4057.89,5223.9,0],"Gerenuk Desert","GerenukDesert",400,6,0,1,True,[0,0]],
	[[7471.69,6454.07,0],"Canto Desert","CantoDesert",350,6,2,1,True,[0,0]],
	[[7333.22,7517.96,0],"Maluri Plains","MaluriPlains",250,6,2,1,True,[0,0]],
	[[2590.71,3120.47,0],"Zemanovo Plains","ZemanovoPlains",200,6,1,1,True,[0,0]],
	[[4843.76,1676.89,0],"Kinsella Plains","KinsellaPlains",320,6,1,1,True,[0,0]],
	[[4261.03,4053.98,0],"Border Plains","BorderPlains",300,6,1,1,True,[0,0]],
	[[7243.61,5022.3,0],"Canto Plains","CantoPlains",350,6,2,1,True,[0,0]],
	[[6453.69,8252.46,0],"Xibo Plains","XiboPlains",250,6,2,1,True,[0,0]],
	[[8477.14,4603.26,0],"Plains Island","PlainsIsland",250,6,2,1,True,[0,0]],
	[[2354.35,4782.15,0],"Spook Forest","SpookForest",300,7,0,1,True,[0,0]],
	[[5072.43,8029.34,0],"Engor Forest","EngorForest",250,7,2,1,True,[0,0]],
	[[8924.69,3892.74,0],"Kirabo Forest","KiraboForest",220,7,1,1,True,[0,0]],
	[[9140.7,7279.36,0],"Forest Island","ForestIsland",250,7,2,1,True,[0,0]],
	[[8623.93,9022.83,0],"Mangomak","Mangomak",120,9,2,1,True,[0,0]],
	[[9401.58,8846.9,0],"Chaba","Chaba",120,9,2,1,True,[0,0]],
	[[8968.7,1314.05,0],"St.Trisha","StTrisha",160,9,1,1,True,[0,0]],
	[[2179.99,8453.46,0],"Hazena Volcano","HazenaVolcano",120,10,0,1,True,[0,0]],
	[[1852.26,7949.8,0],"Mount ","Mount2",120,10,0,1,True,[0,0]],
	[[3703.1,8548.55,0],"Island Mount","IslandMount3",120,10,0,1,True,[0,0]],
	[[4302.29,5930.25,0],"Bolabongo Mount","BolabongoMount",120,10,2,1,True,[0,0]],
	[[5477.75,6822.42,0],"Bolabongo Pass","BolabongoPass",120,10,2,1,True,[0,0]],
	[[6547.43,7852.92,0],"Mount","Mount6",100,10,2,1,True,[0,0]],
	[[4310.42,4690.3,0],"Gerenuk Hill","GerenukHill",120,10,2,1,True,[0,0]],
	[[6102.86,5146.51,0],"Nubak Mount","NubakMount",120,10,2,1,True,[0,0]],
	[[4337.39,3516.52,0],"Kinsella Mount","KinsellaMount",120,10,1,1,True,[0,0]],
	[[8887.48,3518.84,0],"Kirabo Mount","KiraboMount",90,10,1,1,True,[0,0]],
	[[6648.67,4518.81,0],"Cova Mount","CovaMount",90,10,1,1,True,[0,0]],
	[[8758.5,5923.68,0],"Canto Mounts","CantoMounts",120,10,2,1,True,[0,0]],
	[[8542.25,6915.6,0],"Zeelor Mount","ZeelorMount",120,10,2,1,True,[0,0]],
	[[2998.23,6094.95,0],"Swonto Pinley Airport","SwontoPinleyAirport",150,11,0,1,True,[0,0]],
	[[5824.2,6140.21,0],"Molatia International","MolatiaInternational",150,11,2,1,True,[0,0]],
	[[4201,2185.99,0],"Kinsella Airport","KinsellaAirport",150,11,1,1,True,[0,0]],
	[[],"","",0,-1,0,0,False,[0,0]] // Just to end the array. Allows to copy/paste above without thinking of commas. The -1 will get it filtered out anyway
];
	
if (isnil "d_all_ammoboxes") then { d_all_ammoboxes = []; };
_ling_boxes = [];
if (count _ling_boxes > 0) then {d_all_ammoboxes = [d_all_ammoboxes, _ling_boxes] call XfarrayPushStack};

// If you want to change from the default:
// d_vehicle_drop_box = "RUOrdnanceBox";

// If you want to change from the default:
// d_air_drop_box = "RUOrdnanceBox";

// If you want to change from the default:
// d_default_ammo_box = "RUOrdnanceBox";

// If you want to change from the default:
// d_the_base_box = "RUOrdnanceBox";

// If you want to change from the default:
// The MG Nest that MG units can create
// if (d_with_mgnest && isnil "d_mg_nest") then {
	// d_mg_nest = (switch (d_own_side) do {
		// case "GUER": {"GUE_WarfareBMGNest_PK"};
		// case "WEST": {"USMC_WarfareBMGNest_M240"};
		// case "EAST": {"RU_WarfareBMGNest_PK"};
	// });
// };

// If you want to change from the default:
// The AA Pod that AT units can create
// if (d_with_aapod && isnil "d_with_aapod") then {
	// d_aa_pod = (switch (d_own_side) do {
		// case "GUER": {"Igla_AA_pod_East"};
		// case "WEST": {"Stinger_Pod"};
		// case "EAST": {"Igla_AA_pod_East"};
	// });
// };

// If you want to change from the default:
// if (isnil "x_drop_array") then {
	// x_drop_array = (switch (d_own_side) do {
			// case "GUER": {[["Drop DSHKM", "Offroad_DSHKM_Gue","Mi17_Civilian"], ["Drop SPG9","Offroad_SPG9_Gue","Mi17_Civilian"], ["Drop Ammo", d_air_drop_box,"Mi17_Civilian"]]};
			// case "WEST": {[["Drop HMMWV", "HMMWV_Armored","MV22"], ["Drop Avenger","HMMWV_Avenger","MV22"], ["Drop Ammo", d_air_drop_box,"MV22"]]};
			// case "EAST": {[["Drop UAZ MG", "UAZ_MG_INS","Mi17_CDF"], ["Drop SPG9","UAZ_SPG9_INS","Mi17_CDF"], ["Drop Ammo", d_air_drop_box,"Mi17_CDF"]]};
		// });
// };

d_air_transport_h_E = ["An2_TK_EP1"];
d_air_transport_h_W = ["MV22"];
d_air_transport_h_G = ["An2_1_TK_CIV_EP1"];
// d_air_support_h_E = ["Ka52","Ka52Black","Mi24_P","Mi24_V"];
// d_air_support_h_W = ["AH1Z","AH64D"];
// d_air_support_h_G = ["Mi17_rockets_RU"];
// d_air_support_p_E = ["Su34","Su39"];
// d_air_support_p_W = ["A10","AV8B2","AV8B","F35B"];
// d_air_support_p_G = ["Mi17_rockets_RU"];

// position base, a,b, angle,  for the enemy at base trigger and marker
d_base_array = [[7162.65,2416.86,0],140,360,-30];

// position and direction of the AI HUT
d_pos_ai_hut = [[7134.28,2365.45,0],70];
// position and direction of the AI Spawn
d_pos_ai_spawn = [[7140.28,2365.45,0],70];
// Position and directions of the AI Vehicle Spawn
d_pos_ai_vehicle_spawn = [[7392.65,2160.3,0],-88.6695];
// Position of the Anti Air Radar
d_pos_antiairradar = [[7237.07,2445.52,0],-88.6695];

if (isnil "d_civilians_t") then { d_civilians_t = []; };
_ling_civ = [];
if (count _ling_civ > 0) then {d_civilians_t = [d_civilians_t, _ling_civ] call XfarrayPushStack};


